Tag Archives: playstation

Sony Reveals Playstation 4 (Sort of)

22 Feb
It's here. Sort of.

It’s here. Sort of.

Has it really been 10 years since the PS3 came out? I remember watching the E3 announcements for the big three consoles with such a sense of excitement. Hi def! Blu-ray! Wireless controllers that don’t suck!

Would the PS3 make me switch from Microsoft to Sony? Would I be so blown away with the PlayStation 3 that I’d turn in my Xbox and never look back? Though I ended up with both a PS3 and a 360, I have to say I used the 360 far, far more. The PS3’s multi-player ecosystem just didn’t seem as good as Xbox live (which says a lot, since XBL wasn’t all that good 10 years ago), load times on the PS3 were atrocious, and I just could. not. stand. that controller. The PS3 made for an excellent Blu-ray player, though, and some of the exclusive titles made owning the console worthwhile (Uncharted 2 especially).

Cut to present day. Sony has finally unveiled the PlayStation 4. Sort of. We got vague information on the internals (x86 processor, 8GB GDDR5 RAM – though it sounds like the specs have not been finalized) and no shots of the console itself. We did get game-play footage, a few trailers, a tech demo (using the move to sculpt was probably the most impressive part of the announcement), and saw the controller. So, how does it look?

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Uncharted 3: Drake’s Deception

30 Dec

I’ve got to be up-front and say I’m a huge fan of most of the PS3-exclusive titles. The PS3 is my favourite console and the exclusive titles just serve to make a good thing even better. Uncharted is one of those titles that has enough of a draw to make people buy a console just for the game – a friend recently worked on the Facebook game for Uncharted 3 (Uncharted Experience – give it a go here) and said that he was so excited about the game’s release he was going to go out and buy a PS3 just to see what all the fuss was about.

The first installment of the Uncharted series made use of the six-axis for guiding Drake over those tricky balancing beams. There doesn’t seem to be much of that in the third game – there’s just good, old-fashioned storytelling, cinematic effects, action and a fairly attractive dude (don’t start with me – I’m fairly certain every guy who played Tomb Raider as a teenager wasn’t playing purely for the sheer ‘let’s make her jump off this cliff’ thrill) in the shape of Nathan ‘Nate’ Drake.

Nathan Drake
Plot-wise, Uncharted 3 explores the relationship between Nate and ‘Sully’ (his eternal companion and mentor) as they go on a quest to find Nate’s explorer ancestor’s lost fortune.  This quest takes us to various different locations – huge castles, burning buildings, jungles, underground tunnel systems…all the while, being followed by a rival group of treasure-hunters.

The gameplay is awesome (as you would expect from an Uncharted game) – it’s pretty varied and there are some pretty tricky puzzles to solve (I was especially stumped by the one where you need to place symbols on a grid in a particular location – I spent, what felt like, an eternity on that one).  While the climbing isn’t anything new in these types of games, it serves to mix up the pace a bit and it’s nicely done  – climbing up the side of the tower, using outlying features to stay out of line-of-fire and then shooting over them is quite satisfying.

I didn’t find the plot to be quite as enjoyable as the first game, but then this may have been something to do with my flatmate’s love of the first game (she actually encouraged me to hog the TV and play Uncharted just because she wanted to find out what was going to happen next).  It had some great moments though – some of the scenes are really tense and I did find myself quite gripped.  It’s the first game I’ve played in a while that has me feeling like I really want to complete it to know where the storyline is actually going – I really want to know if Drake finds that lost treasure.

I often find myself in these kinds of situations

The developers (Naughty Dog) have included an online multiplayer aspect of this title.  I can imagine it’s fairly well integrated – there are certainly some chapters in the game which would work incredibly well as multiplayer maps e.g. the castle in Syria or the abandoned shipyard and indeed, the gameplay at those points does have a kind of multiplayer feel to it.  However, given that I’m a) female b) quite rubbish at targeting on anything other than a keyboard and mouse (and even then…), there is no way in hell you are getting a review of that aspect.  Buy the game, go get shouted at by some foul-mouthed 12-year old sexist kids yourself if you like.